People say:
This sequel comes only six months after the last FIFA, and I swear the only thing EA did was take a hammer to that great game. The first sign of trouble is the opening intro featuring gratuitous clips of an orchestra composing the game's theme music. I don't get it--is watching some dude blow on a horn supposed to fire me up? The clunky controls are an even bigger buzz kill. FIFA looks gorgeous, but making your players do what you want, when you want, is difficult. Want to juke? No problem, just as soon as that kick animation in the move queue is done. Sometimes I had to predict which move I needed to make sure it happened on time, which sucks since I'm no psychic; maybe Ms. Cleo would fare better. It's too bad World Cup's gameplay is so slow and deliberate, because I like other parts of it. It's packed with great modes, and I'm still impressed by how the onscreen aides make passing easy and fun without making it unrealistic. Thoughtful features like this make me wonder why the developers treated the rest of the game like an afterthought.
Qualify for the sequel. Another year, another FIFA game. The focus on the 2002 edition is the new passing model. The central criticism of the series is that games degenerate into pinball passing fests that ruin the experience for those looking for a semi-realistic brand of soccer.